Overview
Call of Duty: Black Ops II, a first-person shooter video game developed by Treyarch and published by Activision, introduced a plethora of maps that offered diverse gameplay experiences. This article will delve into the details of some of the most notable maps from the game, providing you with an in-depth look at their design, features, and impact on the game’s multiplayer experience.
Map 1: Uplink
Uplink is a map set in a futuristic, high-tech facility. It features a central control room with a large, elevated platform, surrounded by various rooms and corridors. The map is designed to encourage close-quarters combat and fast-paced gameplay.
Key Features | Description |
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Control Room | A central hub with elevated platforms and a large, central console. |
Corridors | Multiple corridors connect different areas of the map, allowing for quick movement. |
Rooms | Various rooms with different layouts, providing multiple options for combat. |
Map 2: Firing Range
Firing Range is a smaller, more compact map designed for intense, fast-paced combat. It features a central courtyard with a shooting range, surrounded by buildings and obstacles.
Key Features | Description |
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Courtyard | A central courtyard with a shooting range, providing a central focal point. |
Buildings | Multiple buildings with different layouts, offering various combat options. |
Obstacles | Various obstacles, such as walls and barriers, to provide cover and strategic positioning. |
Map 3: Standoff
Standoff is a map set in a snowy, mountainous environment. It features a central village with a church and a few houses, surrounded by a vast, open landscape.
Key Features | Description |
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Village | A central village with a church and a few houses, providing multiple options for combat. |
Church | A large, central church with multiple floors and rooms, offering strategic vantage points. |
Open Landscape | A vast, open landscape with hills and valleys, allowing for long-range combat. |
Map 4: Gravelpit
Gravelpit is a map set in a desert environment, featuring a central town with a few buildings and a large, open expanse of gravel.
Key Features | Description |
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Town | A central town with a few buildings, providing multiple options for combat. |
Buildings | Multiple buildings with different layouts, offering various combat options. |
Gravel | A large, open expanse of gravel, allowing for long-range combat and vehicle use. |
Map 5: Vertigo
Vertigo is a map set in a high-rise building, featuring multiple floors and a central elevator shaft. It is designed for intense, vertical combat.
Key Features | Description |
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Building |